Fire and Dice (2012)

Fire and Dice (2012) Platforms: Android/iOS Designed all systems, tutorials, game and menu flow. Ran user testing. Collected and implemented changes based on analytics (Swrve). Designed changes to convert premium game to F2P. Prototyped balance features (Unity3D). Kotaku made it their “Gaming App of the Day” and called it “fresh”, “fun”, and “well-executed”.