Fire and Dice (2012)

Fire and Dice (2012)

Platforms: Android/iOS

  • Designed all systems, tutorials, game and menu flow.
  • Ran user testing.
  • Collected and implemented changes based on analytics (Swrve).
  • Designed changes to convert premium game to F2P.
  • Prototyped balance features (Unity3D).
  • Kotaku made it their “Gaming App of the Day” and called it “fresh”, “fun”, and “well-executed”.