Fire and Dice (2012)
Platforms: Android/iOS
- Designed all systems, tutorials, game and menu flow.
- Ran user testing.
- Collected and implemented changes based on analytics (Swrve).
- Designed changes to convert premium game to F2P.
- Prototyped balance features (Unity3D).
- Kotaku made it their “Gaming App of the Day” and called it “fresh”, “fun”, and “well-executed”.