Design Work for Full Sail University (2011-2021)

Design Work for Full Sail University (2011-2021)

From 2011 to 2021, I was department chair in Full Sail University’s bachelor of science in Game Design program. Unfortunately, Full Sail wholly owns all that work, so I cannot display any of it here. However, I can discuss highlights:

  • We grew from our first cohort of four students to the largest degree program of its kind in the world.
  • I designed and taught courses in design tools, systems design, human psychology, public speaking and presentation design, design and development analysis, analytics and decision making, and advanced game design.
  • I managed a team of excellent designers, developers, and other instructors from all kinds of backgrounds.
  • We launched new courses every four weeks on numerous topics, often with accompanying technical projects in tools such as Unity, Unreal, Javascript (Perlenspiel), and others.
  • I developed tools and policies for academic honesty that are now employed campus-wide.
  • I conducted a longitudinal study of entering students’ skills in order to understand what prerequisite skills signaled better long-term outcomes in order to better design entrance requirements and foundational coursework.
  • I won an award in 2013 for Academic Innovation.
    • Tools: Various