Players: 2-4 Features Used: Resource Icons Cards Used: 5 Bombs (#s 96-100), 1 Gem (#s 41-45), 5 each of up to 4 resources Setup Remove 5 Bombs, 1 Gem, and …
All of This in Just 110 Cards!
Each card has a number from 0-109.
Each card has a role listed so you can prototype social deduction games like Werewolf and role-playing features.
Dice and Dominos
Each card has the result of at least one six-sided dice roll on it. Some have two results. Additionally, there are two-result cards with blank faces so you can use …
Ranks and Suits
Of course we have the standard 52-card French playing card ranks and suits, but we have also included a fifth suit (meeples!) and a joker for each suit (and a …
Like word games and want to make your own? 100 of the cards have a letter provided in the English frequency distribution.
While each of the standard ranks and suits appear only once, sometimes you want a deck with multiples of the same value. In the dice corner, we provide the Beach …
Tarot Major Arcana
Why have tarot-sized cards without including a standard tarot set? The first 22 cards have their value and role as the Major Arcana. These can be used for your roleplaying …
As mentioned, the fifth suit in this deck is represented by meeples. However, each meeple is a different color. Use this to select a starting player or use the bonus …
Each card contains a coin of various denominations. Use these for gambling-style games or as victory point trackers.
Over twenty resources are provided so you can randomly reward players or simply mark how many of a resource exists. Choose from such standard board game resources as gems, bricks, …
The front of every card contains a 0-9 resource tracker. Use a small cube or dime to keep track of any number of values from points to resources.
Every card contains a short design idea–mechanics, dynamics, or genres–that can help you get out of a design funk or combine elements in a way you had not considered.